Large Humanoid (Shapechanger), Chaotic Evil
Armor Class 18 Natural armor
Hit Points 85 (9d10 + 36)
Speed
STR
19 (+4)
DEX
19 (+4)
CON
19 (+4)
INT
15 (+2)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws STR +7, DEX +7, CON +7, CHA +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 12
Languages Only languages it knew before becoming a Skin Walker
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Mimicry. The Awakened Skin Walker can mimic any voice it has heard or experienced through Detect Thoughts or other mind reading means. They can say any phrase or sentence through the voice even if they have not heard the voice say that specific phrase. A creature that hears the sounds can tell they are imitations with a successful DC 19 Wisdom (Insight Check). These voices can also be used to cast calm emotions at will as a reaction.

Skin Walker's Telepathy. The Awakened Skin Walker can cast Detect Thoughts at will as a reaction.

Spellcasting. The Skin Walker is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Skin Walker has following wizard spells prepared:
Cantrips (at will): light, mending, prestidigitation, ray of frost

1st level (4 slots): chromatic orb, expeditious retreat, mage armor

2nd level (3 slots): alter self, hold person, knock

3rd level (3 slots): blink, fireball, [spell]slow/spell]

4th level (3 slots): polymorph, stoneskin

5th level (1 slot): telekinesis

Actions

Multiattack. The Awakened Skin Walker makes two attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) Piercing damage.

Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) Bludgeoning damage.

Monster Tags: Shapechanger

Habitat: ForestSwampUrban

GiraElb2

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