Armor Class
17
(Ancient plate with shield)
Hit Points
13
(2d8 + 4)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Clanking rust bucket. Amored Skeletons make a huge amount of noise as they move. As such, creatures automatically know the relative location of Armored Skeletons within 300 feet that are moving (though they might not necessarily be able to identify them as Armored Skeletons by sound alone.)
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shield Bash. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:
4 (1d4 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Comments