Large Monstrosity, Unaligned
Armor Class 16 Natural Armor
Hit Points 125 (13d10 + 30)
Speed 20 ft., Climb 20 ft.
STR
16 (+3)
DEX
18 (+4)
CON
20 (+5)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amorphous. The Blood Spawn can move through a space as narrow as 1 inch wide without squeezing.

Drain. Whenever the Blood Spawn has a creature grappled in its tentacles, it could use its next attack to begin draining the blood from the creature. For each round the creature is effected by the drain, the creature takes 2d8 piercing damage. If a creature is reduced to 0 hit points, the creature dies and the Blood Spawn regains hit points equal to the last roll.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 4) bludgeoning damage and grappled

Reactions

Split. When a Blood Spawn that is Medium or larger is subjected to lightning or slashing damage, it splits into two new Spawns if it has at least 10 hit points. Each new Spawn has hit points equal to half the original Spawn's, rounded down. New Spawns are one size smaller than the original Spawn.

AidanOKane

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