Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The alpha dire wolf makes two attacks: Either two with its bite or one with its Bite and one with its Rip And Tear.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Rip And Tear. Melee Weapon Attack: one target. Hit: 10 (2d8 + 4) This attack can only be done on and is an automatic hit on a creature who has just been bitten by the alpha dire wolf.
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