Annihilating Aura. Any creature that starts its turn within 60 feet of the nightwalker must succeed on a DC 18 Constitution saving throw or take 25 (5d10) necrotic damage and grant the nightwalker advantage on attack rolls against it until the start of the creature’s next turn. Undead are immune to this aura.
Life Eater. A creature reduced to 0 hit points from damage dealt by the nightwalker dies and can’t be revived by any means short of a Wish spell.
Legendary Resistance. (3 per Day) When this creature fails a saving throw it can instead choose to succeed.
Multiattack. The Colossal Nightwalker can make either Four Enervating blasts, Three Shadowing Focus and a Finger of Doom.
Enervating Blast. Melee Weapon Attack: +15 to hit, reach 10 ft., 1 target. Hit: 52 (6d12 + 10) [Necrotic] damage. Target must make a DC 21 constitution saving throw or also take an additional 30 (5d12) [Necrotic] damage. This Damage reduces mx hp by an equal amount, con only be cured by the Greater Restoration, Heal or Power word Heal spells.
Shadowing Focus. Ranged spell Attack: +15 to hit, range 60 ft., 1 target. Hit: 46 (5d12 + 10) [Necrotic] damage.
Finger of Doom. (Recharge 5-6). The Colossal nightwalker points at one creature it can see within 300 feet of it. The target must succeed on a DC 23 Wisdom saving throw or take 26 (4d12) necrotic damage and become Frightened until the end of the nightwalker’s next turn. While Frightened in this way, the creature is also Paralyzed.
Thw Collosal Nightwalker can take 3 legendary actions per round.
Focus of Dread. (Costs 1 Actions). The Colossal Nightwalker makes an Enervating Blast Attack or a Shadowing Focus Attack
Unlife to the Dead. (Costs 2 Actions) The Colossal Nightwalker raised the corpse of a dead creature, it's corpse mutates and becomes a Nightwalker (Recharge 6)
Form of the Shadow. (Costs 3 Actions) The Colossal nightwalker becomes immune to Radiant and a 100ft area is engulfed in magical darkness for 1 round. Everyone must make a con save DC 18 or take 20 (4d10) [Necrotic] Damage at the begining of thier turn and become plauged with 1 level of Exhaustion. (once per day)
There is no Death.When This creature is brought down to 0 hit points it rises again at max hit points and cannot be Killed until you destroy the nape. Which has an Ac of 25 and a Hit Points of 200.
Death to all (Costs 1 Actions). The Colossal Nightwalker makes two Finger of Doom attacks at seperate Targets.
Have you the strength? (Cost 2 actions). The Colossal Nightwalker makes 3 Enervating Blast attacks with a 60ft range.
Shadows have cometh! (Cost 3 Actions). The Colossal Nightwalker can use it's Form of the shadow once more.
Description
The Negative Plane is a place of darkness and death, anathema to all living things. Yet there are those who would tap into its fell power, to use its energy for sinister ends. Most often, when such individuals approach the midnight realm, they find they are unequal to the task. Those not destroyed outright are sometimes drawn inside the plane and replaced by nightwalkers, terrifying undead creatures that devour all life they encounter.
Mighty Spawn. One can reach the Negative Plane from the Shadowfell, much in the same way that it is possible to step from the Material Plane into the Shadowfell in a place where the barrier between the planes is thin.
Stepping into the Negative Plane is tantamount to suicide, since the plane sucks the life and soul from such audacious creatures and annihilates them at once. Those few who survive the effort do so by sheer luck or by harnessing some rare form of magic that protects them against the hostile atmosphere. They soon discover, however, that they can’t leave as easily as they arrived. For each creature that enters the plane, a nightwalker is released to take its place. In order for a trapped creature to escape, the released nightwalker must be lured back to the Negative Plane by offerings of life for it to devour. If the nightwalker is destroyed, the trapped creature has no hope of escape.
Beings of Anti-Life. One can discern the nature of creatures trapped in the Negative Plane from the sites that nightwalkers frequent. Generally, a nightwalker on the Material Plane is attracted to elements of the world associated with the creature responsible for its creation. Such interest doesn’t indicate a willingness to engage with the world; nightwalkers exist to make life extinct and never to serve living things.
Undead Nature. A nightwalker doesn’t require air, food, drink, or sleep.
The Collosal Nightwalker is almost peerless among the others, for a hepocic adventurer once did something stupid and left a nightwalker his essence, thus it became all the more powerful.
Previous Versions
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8/9/2021 5:34:26 AM
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8/9/2021 5:42:35 AM
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11
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1.2
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Coming Soon
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