Gargantuan Beast, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 300 (1d20)
Speed
STR
30 (+10)
DEX
16 (+3)
CON
30 (+10)
INT
30 (+10)
WIS
19 (+4)
CHA
1 (-5)
Saving Throws STR +18, DEX +11, CON +18, INT +18, WIS +12
Damage Resistances Damage from Spells; All damage but Force, Radiant, and Psychic
Damage Immunities Acid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 100
Languages none
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Aura of Death. Anything in 30 feet will become exhausted.

30 feet: Exhaustion level 1

20 feet: Exhaustion level 2

10 feet: Exhaustion level 3

 

Actions

Minion Calling. Roll a d20. If you get over 5, summon a Craintän. If you get over 15, summon a Craïnt. Limit 3 minions on the battlefeild.

Bite. Melee Weapon Attack: ALWAYS a hit, reach 50 ft., 1 target. Hit: 30 (2d20 + 5) [Piercing] damage.

Acid Saliva. Ranged Weapon Attack: +80 to hit, range 200 ft., 1 target. Hit: 25 (1d20 + 5) [Acid] damage.

Bonus Actions

The Craintör gets 3 bonus actions per long rest.

Minion Group: Summon a group of 3 Craïnts.

Shriek: All creatures within 500 feet that aren't Craintäns and Craïnts become deafened for 2 turns.

The Craintör also gets 1 bonus action per Craïnt.

Block: Use a Craïnt to block a nonmagical attack.

 

Reactions

Anger. Increase hit damage modifier by 1. This is activated when this monster takes damage.

Description

Big, wormish, slimy, frilled, scary, sea monster.

Monster Tags: aberration

Habitat: CoastalSwampUnderwater

Bigboy606

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