Innate Spellcasting. The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:
At will: darkness, entangle, phantasmal force
3/day each: dispel magic, disguise self, invisibility (self only)
Pack Tactics. The barlgura has advantage on an attack roll against a creature if at least one of the barlgura's allies is within 5 feet of the creature and the ally isn't incapacitated.
Packmaster. A barlgura ally that starts its turn within 30 feet of this barlgura that can see or hear this barlgura gains Pack Tactics until the start of its next turn, provided this barlgura isn't incapacitated.
Running Leap. The barlgura’s long jump is up to 60 feet and its high jump is up to 30 feet when it has a running start.
Multiattack. The barlgura makes three attacks: one with its bite and two with its fists. If both fist attacks hit a Huge or smaller creature, the target must succeed on a DC 18 Strength saving throw or take an extra 17 (2d10+6) bludgeoning damage and be knocked prone.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6+6) piercing damage.
Fist. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) bludgeoning damage.
Description
The largest of its kind, the barlgura pack lord is a savage and brutal demon. When tasked by demon lords to battle, the barlgura pack lord leads a pack of its mightiest barlguras to take down critical targets, such as an opposing army's general, even if that general is a balor or pit fiend.
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