Armor Class
15
natural
Hit Points
52
(7d10 + 14)
Speed
STR
18
(+4)
DEX
11
(+0)
CON
15
(+2)
INT
1
(-5)
WIS
6
(-2)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Petrified, Poisoned
Senses
Blindsight 120, Passive Perception 8
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The Animated Ballista is incapacitated while in the area of an antimagic field. If targeted by [Tooltip Not Found], Ballista must succeed on a Constitution saving throw against the caster's spell save DC of fall unconscious for 1 minute.
Conjured Bolts. The Animated Ballista does not require bolts. Instead, it conjures magical bolts that disappear after striking its target. This trait no longer functions when the Animated Ballista is killed.
False Appearance. While the Animated Ballista remains motionless, it is indistinguishable from a normal ballista.
Actions
Ballista Bolt. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 20 (3d10 + 4) [piercing] damage.
Comments