Armor Class
13
Natural Armor
Hit Points
6
(1d8 + 2)
Speed
30 ft., climb 20 ft.
STR
6
(-2)
DEX
16
(+3)
CON
10
(+0)
INT
5
(-3)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws
DEX +5, WIS +4
Skills
Perception +4, Sleight of Hand +5, Stealth +5
Senses
Darkvision, Passive Perception 13
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The fox has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Elusive: The Fox can take a hide, dash, or disengage action as a bonus action.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 2) piercing damage.
Description
A common woodlands fox. Can be red, silver or swift.
I was just curious as to why you (like a few others I’ve seen in here) have decided not to give your fox Homebrew Darkvision? Foxes are nocturnal hunters by nature and as a common fox I would’ve thought you might’ve added that. This homebrew is the best common fox one I have found thanks!
It does have Darkvision. Top of the right column under Senses. Also, thank you.
Ok I feel stupid…I read so many sub par and over powered Fox home brews I missed it (looking up things dead tired and 2ish in the morning is probably not a good idea). Thanks for going easy on my poor perception roll.
I'm just happy that you like it. I just fixed the passive perception and bite damage in a new version.