Medium Humanoid (Orc), Any Alignment
Armor Class 20 Plate, shield
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +8, CON +7, WIS +5
Senses Passive Perception 15
Languages common, orcish
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Brave. The warrior has advantage on saving throws against being frightened.

Improved Critical. The warrior scores a critical hit with a weapon attack on a roll of 19 or 20.

Martial Advantage. Once per turn, the warrior can deal an extra 18 (4d8) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the warrior’s that isn’t incapacitated.

Actions

Multiattack. The warrior can make three longsword attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands to make a melee attack.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Leadership (recharges after a short or long rest). For 1 minute, the warrior can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the warrior. A creature can benefit from only one Leadership die at a time. This effect ends if the warrior is incapacitated.

Reactions

Parry. The warrior adds 4 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Sheo_Of_Isles

Comments

Posts Quoted:
Reply
Clear All Quotes