Gallic Tribe. As part of the Gallic Tribe, the Beeheemoth is a true berserker.
Smash. The Beeheemoth smashes the ground with his tree.
Tree Smash. Melee Weapon Attack: +10 to hit, reach 15 ft., 1 target. Hit: 30 (3d12 + 7) [Bludgeoning] damage.
Berserker Rush. The Beeheemoth rushes forward swinging his tree wildly, +5 to hit, any target in a 45 ft line 30 ft wide in front of the Beeheemoth must make a Dex DC16 check or take 40 (4d12+7) [bludgeoning] damage on a failed save, half on a successfull save.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Came to be after 23 years of climbing mountains, slaying beasts, and eating nothing but rocks, meat and children.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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