Holy flight by divine intervention, they are allowed to fly. They have +2 on any dexterity rolls or saving throws, they have advantage on checks against being afraid. Lasts 3 turns
Spellcasting. The Cleric Kenku is a 3rd-level spellcaster. Its spellcasting ability is 17 ( 15 spell save DX, +3 to hit with spell attacks). The Kenku has following Cleric spells prepared:
Cantrips (at will): Thaumaturgy, sacred flame
1st level (4 slots): inflict wounds, Command, guiding bolt
Mimicry. You can mimic any word, phrase or voice heard. Anyone hearing them must make a wisdom check against your deception roll.
Action Melee Attack. Claw swipe: +4 to hit, reach 5 ft., 2 targets. Hit: 6 (2d4+4) slashing damage.
Action Ranged Attack. Loud screech: +5 to hit, range 10/20 ft., all targets in range. Hit: 6 (1d6 +5) thunder damage.
Reaction Name. Enter the description for your action.
Celestial Purge (Costs 1 Actions): The Kenku channels pure celestial magic from their patron god and a burst of energy emits from them, reaching up to 30 feet all around them. Everyone in range shpuld roll a constitution saving throw 16 DC, upon failing they take 4d10 necrotic damage. Upon a successful save they must roll a dexterity saving throw 13 DC, upon failing they receive 2d6 radiant damage. Upon succeeding they avoid any sort of damage but they are left vulnerable.
Description
See, Kenku. This Kenku has found a patron god who can grant them their biggest desire, flight. They swear loyalty to this patron god and dedicate their life to them.
Comments