Medium Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 38 (7d8 + 1)
Speed 30 ft., Swim 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Saving Throws DEX +5
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Dagger. Melee Weapon Attack:+5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing or piercing damage

Bonus Actions

Helpful.  The crab can use the help action as a bonus action on its turn.

Cunning Action. The crab can dash, disengage, or hide as a bonus action on its turn.

Description

Dagger and Thieves Tools Prof = +2

Monster Tags: Misc Creature

Habitat: Coastal

JamesIsUnder

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