Angelic Weapons. The cherub's weapon attacks are magical. When the cherub hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).
Radiant Voice. The cherub's voice produces a calming effect on creatures within 60 feet of it. Each creatures in range when the cherub starts its turn must succeed on a DC 13 Charisma saving throw or be charmed by the cherub until the end of their next turn. A creature automatically succeeds on this saving throw if they are deafened.
Unarmored Defense. While the cherub is not wearing any armor, she adds her Charisma modifier to her Armor Class.
Spellcasting. The cherub is a 6th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 14, +6 to hit with spell attacks). The cherub has following cleric spells prepared:
Cantrips (at will): guidance, sacred flame, word of radiance
1st level (4 slots): bless, cure wounds, guiding bolt
2nd level (3 slots): aid, spiritual weapon, warding bond
3rd level (3 slots): aura of vitality, daylight, spirit guardians
Multiattack. The cherub makes two attacks with its ivory crook.
Ivory Crook. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands, plus 4 (1d8) radiant damage.
Gracious Light (3/Day). The cherub shines a soothing light on a friendly creature within 60 feet of it. That creature then regains 9 (2d6 + 2) hit points, and is cured of one of the following conditions: blinded, deafened, paralyzed, or poisoned.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/11/2021 7:59:31 PM
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14
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1
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1.0
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Coming Soon
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