Medium Humanoid (Any Race), Lawful Neutral
Armor Class 16 (chain shirt, shield)
Hit Points 6 (13d10 + 1)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +4, CON +3
Skills Athletics +4, Insight +2, Intimidation +2, Perception +2
Senses Passive Perception 12
Languages any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Second Wind. The city guardsman can regain 1d10+1 hp as a bonus action once per short rest.

Actions

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8+1) piercing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 3 bludgeoning damage.

Description

The city guard is a group of soldiers who serve to protect a city or location. City guards are often the less savory choices of soldiers, such as the elders or youth, who might be unfit to send to war. They rely on the benefits of city walls and gatehouses to protect themselves. As such, they often develop a different skill set from the average soldier, becoming more like a police force.

The city guard is a trained warrior, and uses the benefits of being a guard in combat. They always seek to use walls or buildings as cover, assailing their foes with ranged weapons. If they must engage in melee, they fight in groups trying to knock their foes prone or flank them. If the fight gets desperate, they retreat and use Second Wind to heal.

Lair and Lair Actions

Barracks. Rows of simple bunkbeds line the walls and center of the room. The stink of sweat lies heavily in the air, mingling with the sharp scent of oils and minerals used to polish armor. Weapons line the walls, ready to be drawn into action by the warriors that reside here. Several soldiers mill about the room and others sleep in the beds, preparing to rise with the moon for their watch.

Training Ground. The yard is split into quadrants, each identical in their dimensions. Racks of training weapons adorn each side—swords, spears, axes, and every weapon between. Shields, too, hang upon tiered racks, and a shelf carries padded training helms, breastplates, and gauntlets of every size. The smell of stale sweat permeates the air, and you see distinct dark spots on the yard where blood has spilled and dried.

Monster Tags: NPChumanoid

VelvetHammer369

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