Small Dragon, Chaotic Evil
Armor Class 14 natural
Hit Points 22 (2d10 + 2)
Speed 20 ft., Fly 35 ft.
STR
5 (-3)
DEX
16 (+3)
CON
13 (+1)
INT
7 (-2)
WIS
5 (-3)
CHA
9 (-1)
Saving Throws DEX +5, CON +3
Skills Sleight of Hand +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 7
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

high tolerance. due to the dragons alcoholic nature it is immune to alcoholic beverages

 

 

Actions

claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 3) slashing damage. 

bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 3) piercing damage. 

ale breath. the dragon exhales alcoholic fumes in a 10ft cone, any creatures caught in the cone has to make a DC15 constitiution check or become innebreated until a success

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

dodge. after being attacked by an enemy the dragon can add a +3 bonus to their AC if the attack is non magical. if the dragon were to be mounted on a creature said creature would be targeted instead.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

pootisman

Comments

Posts Quoted:
Reply
Clear All Quotes