high tolerance. due to the dragons alcoholic nature it is immune to alcoholic beverages
claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 3) slashing damage.
bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 3) piercing damage.
ale breath. the dragon exhales alcoholic fumes in a 10ft cone, any creatures caught in the cone has to make a DC15 constitiution check or become innebreated until a success
Enter the description for how bonus actions work for your monster here.
dodge. after being attacked by an enemy the dragon can add a +3 bonus to their AC if the attack is non magical. if the dragon were to be mounted on a creature said creature would be targeted instead.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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