Medium Humanoid, Lawful Evil
Armor Class 17 Natural
Hit Points 70 (9d10 + 25)
Speed
STR
5 (-3)
DEX
18 (+4)
CON
15 (+2)
INT
18 (+4)
WIS
20 (+5)
CHA
8 (-1)
Saving Throws DEX +8, CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Stunned
Senses Passive Perception 15
Languages common, elven, dwarvish, gnomish, giant, undercommon, thieves cant
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Tombstone. Whenever Agnashai lands an attack on an opponent that is medium or smaller in size, they must succeed a DC 12 Constitution save or begin to petrify.

Undead Kamikazee. Any undead that Agnashai has animated explodes into a burst of force after 2 turns, everyone in the area of 5 feet must make a DC 15 Dexterity save or take, 11 (1d12 + 5) Necrotic damage.

Necrotic Harvest. Anyone who starts their turn within 10 feet of Agnashai is going to take 1d4 necrotic damage.

Actions

Raise Undead. Agnashai raises the undead of 3 corpses for a max of 6. This undead uses the skeleton stat block and cannot reform after their initial death.

Reaper Scythe. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 5) [necrotic] damage. 

Plume of Suffocation. RangedWeapon Attack: +6 to hit, range 15/200 ft., 1 target. Hit: 13 (5d4 + 3) [necrotic] damage.

Orichalcos Rune of Darkness (Recharge 5-6)In a 50 foot area around Agnashai, a veil of magical darkness envelopes the area. Everyone inside the rune has a disadvantage and -5 to hitting Agnashai, while he has an advantage on hitting anyone inside it. This effect lasts for 5 turns.

Reactions

Bursting Resonance. Agnashai can burst out into a billow of smoke that negates half of the incoming damage, he magically teleports 30 feet away and anyone within 5 feet of them must succeed a DC 15 Constitution save or be poisoned.

Legendary Actions

Agnashai is allowed one legendary action per round.

Raise Undead. Agnashai raises the undead of 3 corpses for a max of 6. This undead uses the skeleton stat block and cannot reform after their initial death.

Reaper Scythe. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 5) [necrotic] damage. 

Plume of Suffocation. RangedWeapon Attack: +6 to hit, range 15/200 ft., 1 target. Hit: 13 (5d4 + 3) [necrotic] damage.

Description

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Jerungeon_Master

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