Tombstone. Whenever Agnashai lands an attack on an opponent that is medium or smaller in size, they must succeed a DC 12 Constitution save or begin to petrify.
Undead Kamikazee. Any undead that Agnashai has animated explodes into a burst of force after 2 turns, everyone in the area of 5 feet must make a DC 15 Dexterity save or take, 11 (1d12 + 5) Necrotic damage.
Necrotic Harvest. Anyone who starts their turn within 10 feet of Agnashai is going to take 1d4 necrotic damage.
Raise Undead. Agnashai raises the undead of 3 corpses for a max of 6. This undead uses the skeleton stat block and cannot reform after their initial death.
Reaper Scythe. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 5) [necrotic] damage.
Plume of Suffocation. RangedWeapon Attack: +6 to hit, range 15/200 ft., 1 target. Hit: 13 (5d4 + 3) [necrotic] damage.
Orichalcos Rune of Darkness (Recharge 5-6). In a 50 foot area around Agnashai, a veil of magical darkness envelopes the area. Everyone inside the rune has a disadvantage and -5 to hitting Agnashai, while he has an advantage on hitting anyone inside it. This effect lasts for 5 turns.
Bursting Resonance. Agnashai can burst out into a billow of smoke that negates half of the incoming damage, he magically teleports 30 feet away and anyone within 5 feet of them must succeed a DC 15 Constitution save or be poisoned.
Agnashai is allowed one legendary action per round.
Raise Undead. Agnashai raises the undead of 3 corpses for a max of 6. This undead uses the skeleton stat block and cannot reform after their initial death.
Reaper Scythe. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 5) [necrotic] damage.
Plume of Suffocation. RangedWeapon Attack: +6 to hit, range 15/200 ft., 1 target. Hit: 13 (5d4 + 3) [necrotic] damage.
Description
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