Medium Humanoid (Triton), Chaotic Neutral
Armor Class 17 leather armor
Hit Points 52 (8d8 + 20)
Speed
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws WIS +5, CHA +7
Damage Resistances Cold, Fire
Senses Passive Perception 15
Languages common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Sly Footwork. If Corey hits an opponent he can choose to disengage with the enemy, allowing him to move away without prompting an opportunity attack.

Watered Body. While in any amount of water Corey can instantaneously for his movement teleport up to 50 feet away to another point of water.

Surprise Attack. When Corey attacks, if the enemy would be considered surprised, he gets an extra 4d4 damage to his attack.

Actions

Moist Retort. If there is any water Corey can see he can cause it to freeze over, restraining anyone caught in it, this effect has a 5x5 foot area.

Multi-Attack. Corey has two Rapiers, allowing him to attack twice with them if he pleases.

Whale Bone Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (3d6 + 3) [piercing] damage. 

Kraken Tooth Knife. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 2) [piercing] damage and 6 (2d4 + 2) [poison] damage.. These knives are not designed to be thrown. The creature hit with this attack must succeed a DC 15 Constitution save or be poisoned.

By the Cannon Side. Ranged Weapon Attack: +8 to hit, range 10/50 ft., multiple targets. Hit: 33 (5d12 + 6) [bludgeoning type] damage. Any creature being targeted by this attack must make a DC 12 Dexterity save, even if they avoid the attack or be considered doused.

Reactions

Parry. Corey gains a +3 to his AC, if this blocks the incoming attack he negates all damage and causes all further attacks from that enemy on their turn to have a disadvantage.

Disarm. If Corey is attacked but the attack misses, Corey can use his reaction to disarm the enemy and throw their weapon back, 15 feet.

Jerungeon_Master

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