Armor Class
9
Natural Armour
Hit Points
15
(2d10 + 4)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning, Necrotic
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Shortsword. Melee Weapon Attack +2 to hit, reach 5 ft., one target. Hit: 5 (1d6) piercing damage.
Bonus Actions
Poison breath. Bonus action, in a 3ft radius all creatures take 3 (1d4) Poison damage.
Description
A commoner in life these special Skeletons have been blessed by their masters and have a small poison sac in their mouths normally nothing changes from their duties but when aggravated will produce the poison but because of this gift they only have been given a shortsword to defend themselves with.
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