Small Monstrosity, Unaligned
Armor Class 11 natural
Hit Points 10 (3d6)
Speed 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
3 (-4)
WIS
10 (+0)
CHA
3 (-4)
Damage Immunities Acid
Senses Darkvision 60, Tremorsense 60, Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Burrow. The Baneling is able to burrow into the ground, but cannot move while burrowed, While burrowed the Baneling is difficult to detect and requires a DC 20 wisdom (perception) Check to notice.

Death Burst. When the Baneling dies, it explodes in a burst of acid. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) acid damage on failed save, or half as much damage on a successful one.

Corrosive Acid.The Weapon takes a permanent and cumulative −1 penalty to damage rolls. The Armor takes a permanent and cumulative −1 penalty to AC If its penalty drops to −5, the weapon/armor is destroyed.

Actions

Bite Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Acid damage. 

 

Da_Krin

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