Burrow. The Baneling is able to burrow into the ground, but cannot move while burrowed, While burrowed the Baneling is difficult to detect and requires a DC 20 wisdom (perception) Check to notice.
Death Burst. When the Baneling dies, it explodes in a burst of acid. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) acid damage on failed save, or half as much damage on a successful one.
Corrosive Acid.The Weapon takes a permanent and cumulative −1 penalty to damage rolls. The Armor takes a permanent and cumulative −1 penalty to AC If its penalty drops to −5, the weapon/armor is destroyed.
Bite Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Acid damage.
Comments