Medium Humanoid (Orc), Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 15 (2d8 + 6)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Sea Legs. Vadari orcs have advantage on saving throws against being knocked prone.

Actions

Boarding Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

The Vadari Raiders are made of many tribes of a variety of humanoids. The most numerous would be the Vadari Orcs. These blue skinned orcs make up a bulk of most raiding parties. 

Vadari orcs are noticeably leaner and more lithe than orcs from Dharmat or Tryn on average and have a bluish hued skin and are natural swimmers.

Monster Tags: Orc

Habitat: Coastal

GannonAlbrecht

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