Medium Humanoid (Orc), Chaotic Evil
Armor Class 16 (chain shirt and shield)
Hit Points 24 (3d8 + 12)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Sea Legs. Vadari orcs have advantage on saving throws against being knocked prone.

Shields Up. When targeted by a ranged attack the Vadari Orc may use its reaction to increase its armor class by 3 against all ranged attacks from that creature until the end of its turn.

Actions

Multiattack. The Vadari Orc may make two attacks with its spear.

Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage or (1d8 + 3) slashing damage if wielding with both hands.

Description

The Vadari Raiders are made of many tribes of a variety of humanoids. The most numerous would be the Vadari Orcs. These blue skinned orcs make up a bulk of most raiding parties. 

Vadari orcs are noticeably leaner and more lithe than orcs from Dharmat or Tryn on average and have a bluish hued skin and are natural swimmers.

Monster Tags: Orc

Habitat: Coastal

GannonAlbrecht

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