Armor Class 17 (natural armor)
Hit Points 300 (21d12 + 126)
Speed 40 ft.
STR
26 (+8)
DEX
12 (+1)
CON
22 (+6)
INT
15 (+2)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws CON +10, WIS +7, CHA +7
Skills Deception +11, Insight +7, Perception +7, Sleight of Hand +9
Senses Passive Perception 17
Languages Common, Giant
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light

3/day each: feather fall, fly, misty step, telekinesis

1/day each: control weather, gaseous form

 

 Spellcasting. The giant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:

Cantrips (At Will): minor illusion, [Tooltip Not Found], vicious mockery.

1st level (4 slots): cure wounds, disguise self, silent image, Tasha's hideous laughter

2nd level (3 slots): invisibility, suggestion

3rd level (2 slots): major image, tongues

Actions

Multiattack. The giant makes two morningstar attacks.

Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8 Piercing, +, 2d6 force) damage.

Rock. Ranged Weapon Attack: +12 to hit, range 240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Habitat: Mountain

Moogle95

Comments

Posts Quoted:
Reply
Clear All Quotes