Immutable Form. The Automaton Guard - Arcane is immune to any spell or effect that would alter its form.
Magic Resistance. The Automaton Guard - Arcane has advantage on saving throws against spells and other magical effects.
Spellcasting. The Automaton Guard - Arcane is a 10th-level spellcaster. The automaton guard - arcane's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Automaton Guard - Arcane has the following sorcerer spells prepared:
Cantrip (at will): fire bolt, frostbite, ray of frost, shocking grasp, thunderclap, mending
1st level (4 slots): burning hands, chaos bolt, magic missile
2nd level (3 slots): aganazzar's scorcher, scorching ray
3rd level (3 slots): fireball, lightning bolt
4th level (3 slots): storm sphere, vitriolic sphere
5th level (2 slots): cone of cold, immolation
Multi-Processing Unit. The Automaton Guard - Arcane can use two Cantrips or fire two shots of their Energy Blaster as an attack action.
Unaligned Energy Blaster. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.
Description
A specially made mechanical humanoid with the sole purpose of defending their programmed owner, armed with specially crafted and coded spellcasting capabilities.
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