Medium Construct, Unaligned
Armor Class 18 Plate
Hit Points 65 (10d6 + 30)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +6, INT +6
Damage Resistances Lightning, Psychic
Senses Passive Perception 10
Languages Any its programmer deems fit
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Immutable Form. The Automaton Guard - Arcane is immune to any spell or effect that would alter its form.

Magic Resistance. The Automaton Guard - Arcane has advantage on saving throws against spells and other magical effects.

Spellcasting. The Automaton Guard - Arcane is a 10th-level spellcaster. The automaton guard - arcane's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Automaton Guard - Arcane has the following sorcerer spells prepared:

Cantrip (at will): fire bolt, frostbite, ray of frost, shocking grasp, thunderclap, mending
1st level (4 slots): burning hands, chaos bolt, magic missile
2nd level (3 slots): aganazzar's scorcher, scorching ray
3rd level (3 slots): fireball, lightning bolt
4th level (3 slots): storm sphere, vitriolic sphere
5th level (2 slots): cone of cold, immolation

Actions

Multi-Processing Unit. The Automaton Guard - Arcane can use two Cantrips or fire two shots of their Energy Blaster as an attack action.

Unaligned Energy Blaster. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.

Description

A specially made mechanical humanoid with the sole purpose of defending their programmed owner, armed with specially crafted and coded spellcasting capabilities.

Monster Tags: construct

Habitat: Urban

EVTaurus

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