Medium Construct, Unaligned
Armor Class 18 Plate
Hit Points 85 (10d10 + 30)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +6, WIS +6
Skills Perception +7
Damage Resistances Lightning, Psychic
Senses Passive Perception 17
Languages Any its programmer deems fit
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Piercing Ammo. One time when the Automaton Guard - Marksman successfully hits a creature, that creature has their AC reduced by 1 until the start of its next turn.

Immutable Form. The Automaton Guard - Arcane is immune to any spell or effect that would alter its form.

Magic Resistance. The Automaton Guard - Arcane has advantage on saving throws against spells and other magical effects.

 

Actions

Rapid Fire Chamber. The Automaton Guard - Marksman can make 3 Revolver attacks.

Revolver. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Description

A specially made mechanical humanoid with the sole purpose of defending its programmed owner, armed with a three-chamber firearm.

Monster Tags: construct

Habitat: Urban

EVTaurus

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