Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Aura of Hate. While Crackfang isn’t incapacitated, he and all allied gnolls, fiends, and undead within 30 feet of him deal 4 extra damage whenever they hit with a melee weapon attack (already factored into Crackfang’s attacks). This extra damage is of the same type as the weapon’s damage type.
Defender. Each turn Crackfang may choose decrease his bonus to hit and damage with his longsword by +1, +2, or +3 to increase his AC by the same amount.
Divine Smite. When Crackfang hits with a melee weapon attack, he can expend one 1st-level spell slot to deal an extra 9 (2d8) necrotic damage to the target, in addition to the weapon’s damage. The extra damage increases 1d8 for each spell level higher than 1st. Rampage. When Crackfang reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Regeneration. Crackfang regains 10 hit points at the start of his turn. If he takes fire or radiant damage, this trait doesn’t function at the start of his next turn. His body is destroyed only if he starts its turn with 0 hit points and doesn’t regenerate.
Spell Casting. Crackfang is a 16th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15). Crackfang has the following paladin spells prepared: 1st level (4 slots): command, detect magic, divine favor, thun- derous smite 2nd level (3 slots): aid, branding smite, magic weapon 3rd level (3 slots): blinding smite, dispel magic, remove curse 4th level (2 slots): aura of purity, staggering smite
Actions Multiattack. Crackfang makes two fist attacks or two attacks with his longsword.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which Crackfang has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, Crackfang can grapple the target (escape DC 14) provided the target is Large or smaller.
Magic Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage or 18 (2d10 + 7) slashing damage if used with two hands and an extra 14 (4d6) fire damage.
Vengeful Glare. Crackfang targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until he deals damage to it, or until the end of his next turn. When the paralysis ends, the target is frightened of Crackfang for 1 minute. The frightened target can repeat the saving throw at the end of each of its turn, with disadvantage if it can see Crackfang, ending the frightened condition on itself on a success.
Description
Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.
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