Keen Smell. The Bloodstarved Beast has advantage on Wisdom (Perception) checks that rely on smell.
Ashen Blood Eruption. As soon as a Bloodstarved Beast is reduced to below half it's maximum Hit Points, its Poison Blast attack becomes usable. After the Bloodstarved Beast uses its Poison Blast attack it becomes shrouded in a 5-foot radius poisonous aura. A creature that starts its turn in this aura must succeed on a DC 14 Constitution saving throw or take 7 (2d6) poison damage. This aura lasts for 10 minutes. Once the Bloodstarved Beast uses this feature, it can't use it again until it's finished a short rest.
Multiattack. The Bloodstarved Beast makes 3 claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach # ft., # target. Hit: 13 (2d8 + 4) slashing damage plus 4 (1d8) poison damage.
Maul (Recharge 5-6). The Bloodstarved Beast pounces on a creature within 10 feet of itself. As part of the effect the Bloodstarved Beast jumps up to 10 feet towards the targeted creature. The creature must succeed on a DC 15 Dexterity saving throw or take 45 (10d8) slashing damage and is knocked prone.
Poison Blast (Recharges After A Short Or Long Rest). The Bloodstarved Beast expunges its poisonous corruption within a 10-foot-radius of itself. Any creature in the area must succeed on a DC 14 Constitution saving throw. On a failed save a creature takes 21 (6d6) poison damage and is poisoned for one minute. On a successful saving throw a creature takes half as much poison damage and is not poisoned.
A poisoned creature can repeat the saving throw at the end of its turn, ending the poisoned condition on a success.
Comments