Armor Class
14
(leather armor)
Hit Points
9
(2d8)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Celestial, Common Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The Hive Mind has advantage on saving throws against being charmed or frightened.
Hive Mind Synapse. When a Celestial Hive Mind is within 30 feet of a Celestial Hive Lord, they have advantage on attack rolls. When not in this Range, they instead have disadvantage.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
Comments