Medium Humanoid (Any Race, Sorcerer), Any Alignment
Armor Class 16 (chain mail)
Hit Points 72 (11d8 + 22)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +4, WIS +4
Skills Arcana +3, Athletics +6
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Flaming Weapons. When the warrior hits with a melee weapon, the weapon deals an extra 1d8 fire damage (included in the attack).

Spellcasting. The warrior is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells.

Cantrips (at-will): blade wardfire boltsword burst
1st level (4 slots): expeditious retreatmagic missileshield
2nd level (3 slots): cannon blast (new)misty step
3rd level (2 slots): flyswift ward (new)

Weapon Bond. The warrior has one bonded weapon. The warrior can't be disarmed of that weapon unless it is incapacitated. If the weapon is on the same plane of existence, it can summon the weapon as a bonus action on its turn, causing the weapon to teleport instantly to its hand.

Actions

Multiattack. The warrior makes two greatsword attacks. It can replace one of these attacks with casting a cantrip.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 4 (1d8) fire damage.

Description

Wielding the simplest forms of combat magic usually by instinct alone, arcane warriors brashly charge into battle armed with flaming weapons and eldritch wards. Most are young prodigies, but some are arcane mutants.

Monster Tags: NPC

Habitat: Urban

BenevolentEvil

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