Tiny Plant (Shapechanger), Neutral Evil
Armor Class 14
Hit Points 10 (4d4)
Speed 15 ft., Cackling pumpkins move by bouncing and hopping instead of by walking. While moving downhill, the cackling pumpkin can roll instead of hop; its movement becomes 45 while doing so.
STR
6 (-2)
DEX
16 (+3)
CON
10 (+0)
INT
2 (-4)
WIS
5 (-3)
CHA
2 (-4)
Skills Stealth +4
Damage Vulnerabilities Bludgeoning, Force, Necrotic, Thunder
Damage Resistances Cold, Lightning
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Prone
Senses Darkvision 60 ft., Passive Perception 7
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The cackling pumpkin has advantage on saving throws against spells and other magical effects.

Pumpkin-like.  While the cackling pumpkin is motionless, it is indistinguishable from a regular pumpkin. This grants it +10 to stealth checks made in vegetable patches, on farms, and in other suitable locations.

Cackling Death-Wails. When the cackling pumpkin's health becomes 0, the magical candle inside its mouth surges and engulfs it in flames, and it cackles maniacally. Creatures of the cackling pumpkin's choice within 60 ft that aren't deafened must make a DC 14 Intelligence saving throw or take 2d4 cold damage.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Rolling Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.  When the cackling pumpkin moves at least 20 ft before making an attack, it can make a Rolling Strike instead of a Bite.

Lukewarm_Yeti

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