Medium Humanoid (Any Race, Druid), Any Alignment
Armor Class 16 (hide armor and shield, 18 with barkskin)
Hit Points 104 (16d8 + 32)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
9 (-1)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws STR +6, CON +5
Skills Intimidation +4, Religion +5, Survival +5
Senses Passive Perception 12
Languages Druidic plus any one language
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Reckless. At the start of its turn, the shaman can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Spellcasting. The shaman is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It knows the following spells as druid spells, and it can use its battleaxe as a spellcasting focus.

Cantrips (at-will): druidcraftresistance
1st level (4 slots): absorb elementsensnaring strikehealing word
2nd level (2 slots): barkskinspiritual weapon

Actions

Multiattack. The shaman makes two weapon attacks.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Battle shamans commune with the spirits of nature through ancient rites and ritual warfare. When they go into battle, these warrior-druids call upon those primal spirits to aid them, channeling the spirits into their own bodies to fight alongside them and grant them power.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountain

BenevolentEvil

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