Ashen Body. An can move quietly without being noticed. All Ashen's have a +5 to stealth.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 5(1d6 + 2) piercing damage.
Ashen Breath. The create breathes a toxic ashen cloud in a cone of 15 feets infront of it. All players caught by the cloud need to succeed a Constitution saving throw of 10 or take 3 (1d6 +1) damage.
Disengage. Activate Disengage to move out of a hostile creatures combat range without provoking a reaction.
Description
The Ashen, the fallen people on the Ashen Isle lives on the plains, forests and swamps of the island. The cursed remains of the once proud people of Xaliath.
Cursed to wither forever the Ashen lives in what is left of their once great civilization.
Aggressive and hostile in nature, The Ashen will attack any living humanoid that tresspasses on their old domains.
The Ashen Stalkers sometimes move outside of their established territory and attacking people, dragging their remains back to be used in their ancient rituals, a remnant of their old culture that still lives in their withering forms.
Lair and Lair Actions
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