Medium Undead, Chaotic Evil
Armor Class 10 Ashen Skin
Hit Points 16 (4d8)
Speed 40 ft., Fast and agile the ashen moves quickly without being affected by though terrain in swamps and forests.
STR
14 (+2)
DEX
15 (+2)
CON
11 (+0)
INT
8 (-1)
WIS
9 (-1)
CHA
8 (-1)
Saving Throws DEX +4
Skills Stealth +15
Damage Vulnerabilities Lightning
Damage Immunities Acid, Necrotic
Condition Immunities Charmed, Deafened, Exhaustion, Petrified, Poisoned
Senses Darkvision Their eyes can see through the shroud of darkness, even if they did not have this in life., Passive Perception 12
Languages Common They can understand but does not speak. Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ashen Body. An can move quietly without being noticed. All Ashen's have a +5 to stealth.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit:  5(1d6 + 2) piercing damage.

Ashen Breath. The create breathes a toxic ashen cloud in a cone of 15 feets infront of it. All players caught by the cloud need to succeed a Constitution saving throw of 10 or take 3 (1d6 +1) damage.

Bonus Actions

Disengage. Activate Disengage to move out of a hostile creatures combat range without provoking a reaction.

Description

The Ashen, the fallen people on the Ashen Isle lives on the plains, forests and swamps of the island. The cursed remains of the once proud people of Xaliath.

Cursed to wither forever the Ashen lives in what is left of their once great civilization.
Aggressive and hostile in nature, The Ashen will attack any living humanoid that tresspasses on their old domains. 

The Ashen Stalkers sometimes move outside of their established territory and attacking people, dragging their remains back to be used in their ancient rituals, a remnant of their old culture that still lives in their withering forms.

Lair and Lair Actions

 

 

Monster Tags: humanoid

Habitat: ForestHillMountainSwamp

ckmanen

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