Medium Humanoid (Any Race, Monk), Any Alignment
Armor Class 16
Hit Points 78 (12d8 + 24)
Speed 40 ft.
STR
13 (+1)
DEX
17 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Skills Acrobatics +6, Arcana +4, Stealth +6
Senses Passive Perception 13
Languages Any two languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Flying Leaps. On each of its turns, the pugilist has a flying speed equal to its walking speed. At the end of each of its turns, it falls if it is still aloft.

Power Blow. Once on each of its turns when the pugilist hits a creature with an attack, it can shove the creature with mystic force. The attack deals 9 (2d8) extra bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or else be pushed 15 feet away from the pugilist and knocked prone.

Unarmored Defense. While the pugilist is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. The pugilist either makes three unarmed strike attacks or two mystic fist attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Mystic Fist. Ranged Spell Attack: +6 to hit, range 30/90 ft., one target. Hit: 10 (2d6 + 3) force damage.

Reactions

Reverse Missile. In response to being hit by a ranged weapon attack, the pugilist can force the attack to miss it and turn back on its origin. The attacker must reroll the attack roll targeting itself, and the attack acts as if it was made from the pugilist's location. This reaction can also be used when the pugilist is targeted by the magic missile spell, causing each missile that had targeted the pugilist to instead target the spellcaster.

Description

Mystic pugilists empower their unarmed martial arts with inhuman leaps and blasts of mystical energy. They might be monks who focus their ki in esoteric ways or sorcerous brawlers that channel innate arcane magic.

Monster Tags: NPC

Habitat: MountainUrban

BenevolentEvil

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