Armor Class
15
(natural armor)
Hit Points
26
(4d10 + 6)
Speed
50 ft.
STR
19
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
3
(-4)
Saving Throws
WIS +0
Skills
Perception +1, Stealth +3
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 8
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.







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