Divine Radiance. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) radiant damage.
Blinding Radiance. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 radiant damage, and the target must succeed on a DC 10 Constitution saving throw or become blinded for 1 minute. If its saving throw result is 5 or lower, the blinded target falls stunned for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Light of Courage. As an action, The Captured Celestial touches a creature and magically Imbues the creature with angelic strength. The creature gains 1d4 temporary hit points.
Hidden Vibrance. The Captured Celestial magically distracts creatures from its presence making it invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment The Captured Celestial carries is invisible with it.
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