Gargantuan Swarm of Medium fiends, Chaotic Evil
Armor Class 28 Fiendish FullPlate
Hit Points 666 (28d20 + 106)
Speed 40 ft., Fly 80 ft., Burrow 30 ft. Melting rock & earth to pass through the thickest of barriers up to Adamantium
STR
26 (+8)
DEX
15 (+2)
CON
22 (+6)
INT
22 (+6)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws STR +15, DEX +9, CON +13, INT +13, WIS +10, CHA +13
Skills Insight +34
Damage Vulnerabilities Force, Psychic, Radiant
Damage Resistances Cold, Lightning; All damage but Force, Radiant, and Psychic
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Poisoned
Senses Truesight 120 ft., Unknown Latensense The vision for vaporization & the gauging of its latency heat of vaporization, Passive Perception 15
Languages Abyssal, Deep Speech Having spent much time in the deep, Bob has learned the language of shadow and flame, Telepathy 120 ft., Undercommon Even capable of the common underspeak listening to the reverances of the local denizens 'Screams_&_Agony_of_its_Victoms'
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 25 Dexterity saving throw, taking 140 (40d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.

Fire Aura. At the start of each of the balor’s turns, each creature within 20 feet of it takes 10 (6d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 10 feet of it takes 20 (6d6) fire damage.

Magic Resistance. The balor has advantage on saving throws against spells and other magical effects.

Magic Weapons. The balor’s weapon attacks are magical.

Actions

Multiattack. The balor makes two attacks: one with its longsword and one with its whip.

Longsword. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 21 (3d8 +12) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

Whip. Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 15 (4d6+12) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet toward Bob taking d6 per 10 ft.

Teleport. Bob magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.

A balor has a 50 percent chance of summoning 2d8 vrocks, 2d6 hezrous, 2d4 glabrezus, 2d3 nalfeshnees, 2d2 mariliths, 1d2 goristro, 1[monster]

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Legendary Actions
  • ""Vulcans_Trident_Abysal_Great_Trident_of_The_Planes+5""
Mythic Actions

""Unleash_Hell_Fill_surronunding_environment_with_paracasal_Entropy_8d10dmg_100'""

Description

"Smoke&Flame"

Lair and Lair Actions

Upon Sacrificing enough lives to an infernal engine, Bob's Aura Moltens ground/walls/ceiling of earth instantly at touch/ in 1 turn at 40 ft. & as a Mythic action on Init 20   

Monster Tags: DevilDemonAngelTitanDemon LordCult of the Howling HatredCult of the Black EarthCult of the Eternal FlamePrince of Elemental Evilfiend

Habitat: DesertMountainUnderdark

Mythrandyr559

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