Magic Resistance. Arjund the Blooded has advantage on saving throws against spells and other magical effects.
Spellcasting. Arjund the Blooded is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Arjund the Blooded can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): frostbite, light, ray of frost, chill touch, message
1st level (4 slots): detect magic, identify, ice knife, fog cloud
2nd level (3 slots): detect thoughts, see invisibility, hold person
3rd level (3 slots): fear, remove curse, sleet storm
4th level (3 slots): banishment, ice storm, locate creature
5th level (3 slots): cone of cold, hold monster, legend lore, telekinesis
6th level (1 slot): wall of ice
7th level (1 slot): forcecage
8th level (1 slot): dominate monster
9th level (1 slot): power word kill
Multiattack. Arjund the Blooded makes two greataxe attacks.
Icy Staff. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Lair and Lair Actions
While on his thrown, Arjund the Blooded can cast all spells he knows innately and does not use a spell slot when casting them.
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