Huge Giant, Chaotic Evil
Armor Class 15 (Patchwork armor)
Hit Points 234 (24d12 + 78)
Speed 40 ft.
STR
23 (+6)
DEX
9 (-1)
CON
21 (+5)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws CON +13, INT +13, WIS +10, CHA +11
Skills Arcana +11, Athletics +12, History +11, Perception +8
Damage Immunities Cold
Senses Passive Perception 13
Languages Common, Draconic, Dwarvish, Elvish, Giant, Goblin, Orc Any six languages
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Magic Resistance. Arjund the Blooded has advantage on saving throws against spells and other magical effects.

Spellcasting. Arjund the Blooded is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Arjund the Blooded can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): frostbite, light, ray of frost, chill touch, message

1st level (4 slots): detect magic, identify, ice knife, fog cloud

2nd level (3 slots): detect thoughts, see invisibility, hold person

3rd level (3 slots): fear, remove curse, sleet storm

4th level (3 slots): banishment, ice storm, locate creature

5th level (3 slots): cone of cold, hold monster, legend loretelekinesis

6th level (1 slot): wall of ice

7th level (1 slot): forcecage

8th level (1 slot): dominate monster

9th level (1 slot): power word kill

Actions

Multiattack. Arjund the Blooded makes two greataxe attacks.

Icy Staff. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Lair and Lair Actions

While on his thrown, Arjund the Blooded can cast all spells he knows innately and does not use a spell slot when casting them.

Monster Tags: NPC

Habitat: ArcticMountain

Eadsmire

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