Large Undead, Chaotic Evil
Armor Class 16 Natural armour due to high DEX score
Hit Points 90 (10d10 + 5)
Speed 40 ft., swim 60 ft.
STR
19 (+4)
DEX
18 (+4)
CON
10 (+0)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +8, DEX +8
Skills Perception +3
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Blindsight 10ft, Passive Perception 10
Languages All Can understand the language of its creator but cannot speak.
Challenge 11 (7,200 XP)
Proficiency Bonus +4

Liquid Movement. The blood elemental can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Multiattack. The blood elemental makes two blood drain attacks which can be split between two targets who are both within range and a Blood Sluice attack if the recharge works.

Blood Drain. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 18 (3d10 + 3) necrotic damage. On a successful hit the blood elemental is healed 9 points of damage as the blood from its target is drawn into the elemental.

Blood Sluice (Recharge 4-6). A 20-foot-radius, 30-foot-tall cylinder of swirling blood forms around the blood element. The sluice cylinder lasts until the start of the elementals next turn and any creature but the elemental that starts or ends its turn in the cylinder must succeed on a DC 14 Constitution saving throw or be blinded and take a further 18 (3d10 + 3) points of necrotic damage. A further DC 14 Constitution from blinded creatures can be made in subsequent rounds to remove the effect.

Whilst using the Blood Sluice attack the elemental can only move a maximum of 10 feet if it has the sufficient movement left.

Description

Large, thoughtless and unrelenting, blood elementals are not creatures of nature but are created by practitioners of foul magics. These monstrosities are used by evilly inclined clerics and wizards who use such creatures to guard their lairs.

To any mercenary or adventurer who comes across one of these abominations for the first time they can make for a truly horrifying sight. With the form and size of a large water elemental but with a foul smell of rotting blood that hangs in the air wherever they lurk and the obvious deep crimson hue, meeting such a creature can cause any hardened adventurer who survives an encounter to have nightmares for many weeks that are always tainted with the deep red colour of blood.

Their creation is shrouded in mystery as the art of such a diabolical act is secret, but it is said that a willing sacrifice is used in the final act of incantation. But who would give up their life to create such a creature can only be guessed and reviled by those of a good nature.

"Come forth my servant, feast upon the blood of these foolhardy interlopers " - Igazi the blood cultist.

"You like blood Igazi, fine how about we spill some of yours?" - Tou Ill Lei,  bounty hunter and rogue of the realm."

 

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2018 12:50:29 PM
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26
1
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11/5/2018 2:06:46 PM
895
1
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Coming Soon

Monster Tags: undead

Environment: CoastalForestGrasslandHillMountainSwampUnderdarkUrban

JonathanStark

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