Large Celestial, Chaotic Evil
Armor Class 21 (natural armor)
Hit Points 243 (18d10 + 144)
Speed 50 ft., Fly 150 ft.
STR
26 (+8)
DEX
22 (+6)
CON
26 (+8)
INT
25 (+7)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws INT +14, WIS +14, CHA +17
Skills Perception +14
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 24
Languages All, Telepathy 120 ft.
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Angelic Weapons. Avacyn's weapon attacks are magical. When Avacyn hits with any weapon, the weapon deals an extra 3d8 radiant damage and 3d8 fire damage (included in the attack).

Divine Awareness. Avacyn knows if she hears a lie.

Innate Spellcasting. Avacyn's spellcasting ability is Charisma (spell save DC 25). She can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, resurrection

1/day each: commune, control weather

Magic Resistance. Avacyn has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Avacyn makes two spear attacks.

Moonsliver Spear. Melee or Ranged Weapon Attack: +15 to hit, reach 5 ft. or reach 20/60 ft., one target. Hit: 21 (3d8 + 8) piercing damage plus 13 (3d8) radiant damage and 13 (3d8) fire damage. Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when Avacyn hits a creature with an attack using this weapon, she can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time Avacyn has wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Flying Spear. Avacyn releases her spear to hover magically in an unoccupied space within 5 feet of her. If Avacyn can see the spear, she can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to her hands. If the hovering spear is targeted by any effect, Avacyn is considered to be holding it. The hovering spear falls if Avacyn dies.

Healing Touch (4/Day). Avacyn touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Legendary Actions

Avacyn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Avacyn regains spent legendary actions at the start of her turn.

Teleport. Avacyn magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.

Searing Burst (Costs 2 Actions). Avacyn emits magical, divine energy. Each creature of her choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions). Avacyn targets one creature she can see within 30 feet of it. If the target can see her, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Description

Avacyn was the archangel of Innistrad, revered across the plane as the source of hope, of protection, and of the Blessed Rest—a peaceful eternity of slumber in the grave. She offered the faithful magical wards against vampires and werewolves, a tranquil oblivion rather than the damned fate of a tormented spirit or undead abomination, and a distant hope that someday, their descendants might live in an Innistrad free from all the horrors of darkness.

When the Eldrazi titan Emrakul first approached Innistrad, Avacyn perceived her influence as a contagion that must be expunged from the world. However, unable to identify the source of that contagion, Avacyn was driven mad, lashing out instead at every living thing. She led the angels in a vain effort to purge this corruption from the plane, viewing the humans they once protected as part of the maddening illness. The different flights of angels even began to war against each other, drastically reducing the number of angels on the plane.

Amid the chaos, Avacyn created a new angelic flight to serve as her honor guard. Armed with moonsilver spears forged from shards of the broken Helvault, these angels of the Flight of Moonsilver served as sentries and guards at Thraben Cathedral, and flew alongside Avacyn into battle against any perceived threat to Innistrad.

Monster Tags: Angel

The_Hidden

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