Large Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 30 (3d10 + 10)
Speed 20 ft., Swim 40 ft.
STR
15 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws DEX +5, CON +4
Skills Stealth +5
Damage Vulnerabilities Lightning
Damage Resistances Acid, Fire
Condition Immunities Frightened
Senses Blindsight, Passive Perception 15
Languages Aquan, Celestial --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hold Breath. The Alligator can hold its breath for 15 minutes.

 

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 10 (1d10 + 5) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

 Claw attack: Alligator can use its claws as a reaction doing 2d4 damage per claw and up to 4 attacks.

Bonus Actions

Disengage: Can use the disengage action as a bonus action

Dash: Can use the  dash action as a bonus action.

Legendary Actions

As a reaction Alligator can use these things:

Godly Bite: Alligator uses the bite reaction at advantage and does 2d10 more damage.

 

Mythic Actions

Forceball: Alligator can cast a ball of force from his mouth once per long rest that deals 5d10 damage on a failed save.  Everyone in a 30 foot diameter must make a dexterity saving throw or take full damage and be knocked prone.  If one succeeds on a saving throw it takes half damage.

Monster Tags: Misc Creature

Habitat: SwampUrban

WhiteWingedWolf

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