Hold Breath. The Alligator can hold its breath for 15 minutes.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 10 (1d10 + 5) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Claw attack: Alligator can use its claws as a reaction doing 2d4 damage per claw and up to 4 attacks.
Disengage: Can use the disengage action as a bonus action
Dash: Can use the dash action as a bonus action.
As a reaction Alligator can use these things:
Godly Bite: Alligator uses the bite reaction at advantage and does 2d10 more damage.
Forceball: Alligator can cast a ball of force from his mouth once per long rest that deals 5d10 damage on a failed save. Everyone in a 30 foot diameter must make a dexterity saving throw or take full damage and be knocked prone. If one succeeds on a saving throw it takes half damage.
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