Medium Humanoid (Tabaxi), Chaotic Neutral
Armor Class 15 Leather Armor
Hit Points 78 (13d8 + 20)
Speed 35 ft., Climb 20 ft.
STR
10 (+0)
DEX
18 (+4)
CON
11 (+0)
INT
11 (+0)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws DEX +7
Skills Acrobatics +7, Athletics +2, Perception +7, Stealth +5, Survival +7
Senses Darkvision 60 ft., Passive Perception 17
Languages Common Common and Tabaxi
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Feline Agility. When Copper Bell moves on her turn in combat, she can double her speed until the end of the turn. Once she uses this ability, Copper Bell can’t use it again until she moves 0 feet on one of her turns.

Trick Shots. Copper Bell can perform a number of trick shots to enhance it's firearm attacks. She can perform 2 per short rest, chosen from the list below. Saving throws for trick shots have a DC of 15.

  • Disarming Shot. On a hit, the creature takes damage and must succeed on a STR saving throw or drop 1 held object of the DM's choice and have that object be pushed 10 ft. away. 
  • Spore bomb. Copper Bell can shoot a special made bomb made of spores that fills a 10-foot-radius sphere centered on the point of impact. The sphere is heavily obscured. Wind disperses the spores, which otherwise lasts for 3 rounds.
  • Poison arrow. Ranged Weapon Attack:  +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 9 (3d6)(3d6)  poison damage on a failed save, or half as much damage on a successful one.
Actions

Multiattack. Copper Bell makes two attacks with her claws, her shortsword, or her shortbow.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Description

Copper Bell has speckled ginger fur and wears a torn blue cloth over her bony shoulders — the blanket used to comfort her cubs when they were infants.

She retains much of her inquisitiveness and wry humor, however, would avoid encountering with adventurers as much as possible. 

Copper Bell’s Traits

Ideal. Careful but Motherly. Copper Bell thinks meddling in the affairs of others will only bring troubles, but will put herself in danger if it is to help those she deems under her care.

Bond. Copper Bell seeks to die a hunter's death, before her old bones would prevent her from making it glorious.

Flaw. Weak for the helpless. Copper Bell often reminisces of her times with her cubs. Unconsciously, she will do beyond her way, secretly or not, to help those she deems "in need of caring". 

Monster Tags: humanoid

Idam

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