Medium Undead, Any Chaotic Alignment
Armor Class 18 natural armor
Hit Points 152 (25d8 + 50)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
18 (+4)
INT
20 (+5)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws CON +11, INT +12, WIS +9
Skills Arcana +19, History +12, Insight +9, Perception +9
Damage Vulnerabilities Psychic
Damage Resistances Fire, Lightning, Necrotic
Damage Immunities Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120, Passive Perception 17
Languages Common plus up to five other languages.
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If the coffee lich fails a saving throw, it can choose to succeed instead.

Alert. The coffee lich gains a +5 bonus to initiative, cannot be surprised, and other creatures don't gain advantage on attack rolls against it as a result of being unseen by it.

Illusory Appearance. The coffee lich covers himself and anything he is wearing or carrying with a magical illusion that makes him look like another creature of his general size and humanoid shape. The illusion is dispelled if the coffee lich takes a bonus action to end it or if he dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, the coffee lich could appear with smooth skin, but someone shaking his hand would feel rotting flesh. Otherwise a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discover the coffee lich's disguise.

Rejuventation. If the coffee lich has a phylactery, it regains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The coffee lich is a 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC #, +# to hit with spell attacks). The coffee lich has following artificer and wizard spells prepared:
Cantrips (at will): acid splash, mage hand, prestidigitation 
1st level (4 slots): burning hands, caustic brew, mage armor, magic missile,

2nd level (3 slots): darkness, detect thoughts, heat metal, ray of enfeeblement

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

4th level (3 slots): blight, sickening radiance

5th level (3 slots): danse macabre, seeming

6th level (1 slot): circle of death, soul cage

7th level (1 slot): plane shift, symbol

8th level (1 slot): control weather, incendiary cloud

9th level (1 slot): wish

Actions

Mourning Cup. Melee Spell Attack: +10 to hit, reach 5 ft., one creature. Hit: 12 (4d4+2) poison damage. The target must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

Legendary Actions

The coffee lich can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The coffee lich regains spent legendary actions at the start of its turn.

Cantrip. The coffee lich casts a cantrip.

Mourning Cup. The coffee lich uses its mourning cup action.

Resurrecting Brew (Costs 2 Actions). The coffee lich creates a coffee blend imbued with stolen life force. Once drunk, a target within 5 feet or the coffee lich regain 4d6 hit points.

Caffeine Crash. (Costs 3 Actions). The coffee lich draws out the life force of each non-undead creature within 20 feet of it. These creatures must make a DC 18 Constitution saving throw to resist these effects, taking one level of exhaustion for 1 minute. An affected creature may repeat the saving throw on its turn, ending the effect on itself on a success.

Description

A coffee lich is the twisted undead form of a master alchemist. So determined to cheat death, they have immersed themselves into the arcane arts of caffeination so thoroughly they have wired their bodies to stay awake and active even after death. For many coffee liches, this lack of corporeal sleep has caused their psyche to crack, rendering them insane.

A coffee lich has the bodily appearance of an unraveled mummy. With linens wrapped around its limbs and torso, its additional garb is more than likely stained brown from the countless cups of coffee it has imbibed over the decades. If it makes its lair inside a coffeehouse, the coffee lich may disguise itself as to lure in unwitting patrons. Its arcane artifacts are often magically imbued pieces of equipment with which to make espresso.

Secrets of Undeath. While for many wizards, lichdom is achieved through careful study or a pact with gods or demons, a coffee lich's immortality is made through careful calibration of alchemical coffee using only the rarest of ingredients and the finest grinds. Once the potion is complete, the coffee lich will transfer its soul into the coffee pot, caffeinating its essence for all eternity.

Soul Sacrifices. All coffee eventually goes stale, and thus the coffee lich must refresh its brew periodically. The coffee lich traps souls for this purpose with an imprisonment spell, dropping the target into the phylactery instead of using the spell's normal options. The phylactery must be on the same plane as the coffee lich for the spell to work, and a coffee lich's phylactery can only hold one soul at a time. A creature imprisoned in the phylactery for 24 hours is consumed and destroyed utterly, whereupon nothing short of divine intervention can save its life. If the coffee lich neglects to replenish its phylactery its body may begin to physically fall apart, causing it to become a demilich.

Death and Restoration. When a coffee lich's body is broken by attack or accident, its will and mind evacuate leaving behind only its corpse. A new body forms in 1d10 days from the coffee grinds that pour out of its phylactery. If the phylactery is destroyed this would spell eternal death for the coffee lich, and thus it tends to keep such a prize possession in a safeguarded, hidden location.

Selfish Creatures. Coffee liches take part in current events in the world around it when it is relevant to its interests or if reminded of its former self. Otherwise it is concerned only with its quest for expansive knowledge. Often solitary creatures, a coffee lich will reside in its lair only with the lackeys that operate its laboratories or guard the premises.

Magic Collectors. A coffee lich is concerned only with expanding its collection of coffee grinds and beans. While its potion and herbal collections will be formidable, the coffee lich likely has access to power staffs, scrolls, wands, and a library of arcane and alchemical knowledge at its disposal. It will gleefully use these prized possessions as necessary.

Undyingly Caffeinated. The coffee lich does not require air, food, drink, or sleep.

Lair and Lair Actions

A coffee can often be found in alchemical laboratories, arcane academies, dusty libraries, ruined castles, or other abodes of black magic. While many do build impressive tombs to tempt the wayward adventurer, the most daring of coffee liches can be found in cities making use of their Seeming" spells to open up coffeehouses. From these cafes the coffee lich can exploit its patrons to experiment with new elixirs.

The coffee lich's lair is filled with memorabilia of the unlucky patrons that succumbed the effects of his dark brew. Countless blends of coffee beans, mundane and magical are stored throughout the premises, guarded by ghoulish baristas and magical traps.

A coffee lich encountered in his lair has a challenge rating of 23 (50,000 XP).

On initiative count 20 (losing initiative ties), the coffee lich takes a lair action to cause one of the following effects; the coffee lich can’t use the same effect two rounds in a row:

  • The coffee lich rolls a d8 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.
  • The coffee lich targets one creature within 30 feet of it. The smell of burnt coffee overpoweringly follows the target. Whenever the coffee lich uses its resurrecting brew legendary action the target takes an amount of damage half of the regained hit point roll rounded up. The coffee lich may choose a new target at the next initiative count of 20.
  • The coffee lich calls forth the spirits of those who died in its lair. These apparitions materialize as brown, steamy spirits, and attack one creature that the coffee lich can see within 60 feet of it. The target must succeed on a DC 18 Charisma saving thro, taking 52 (15d6) necrotic damage on a failed save, or half as much on a success. The apparitions disappear, leaving behind only the scent of coffee grinds.

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/16/2021 6:53:38 AM
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Monster Tags: undead

Habitat: ArcticCoastalForestHillMountainUnderdarkUrban

SaitarForktail

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