Huge Undead, Unaligned
Armor Class 12
Hit Points 181 (16d12 + 60)
Speed 40 ft., climb 40 ft.
STR
25 (+7)
DEX
15 (+2)
CON
20 (+5)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)
Skills Athletics +12, Perception +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight, Passive Perception 6
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the Zombie Giant Ape to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The ape makes two fist attacks.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.

Legendary Actions

The Zombie Giant Ape can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Zombie Giant Ape regains spent legendary actions at the start of its turn.

Detect. The Zombie Giant Ape makes a Wisdom (Perception) check.

Fist smash (Costs 2 Actions). The Zombie Giant Ape makes one Fist attack.

Monster Tags: Misc Creatureundead

Habitat: Forest

Ezence

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