Huge Beast, Unaligned
Armor Class 13 natural armor
Hit Points 110 (13d12 + 26)
Speed 10 ft., Swim 60 ft.
STR
19 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Siege Monster : The squid deals double damage to objects and structures.

Water Breathing : The squid can breathe only underwater.

Actions

Multiattack: The squid makes five attacks: one with its bite and four with its tentacles.

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing  damage.

Tentacle : Melee Weapon Attack: +6 to hit, reach 15 ft. , one target. Hit: 7 (ld6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until the grapple ends, the target is restrained and takes 7 (ld6 + 4) bludgeoning damage on the squid's turn. That tentacle can't be used to attack. T h e squid has I 0 tentacles.

Ink Cloud (Recharges after a Short or Long Rest): The squid can expel a 30-foot-diameter ink cloud underwater. The area is considered heavily obscured for 1 minute unless dispersed due to significant currents or increased water movement. After releasing the ink, the squid can use a bonus action to take the Dash action.

Description

This 30-foot-long pale white invertebrate has purple-red splotches. It has 10 tentacles, two longer than the rest, armed with yellowed barbs. It has large black emotionless eyes.

oberon2769

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