Spellcasting: The aranea is a 3rd-level spellcaster. Its spellcasting ability is Intellegence (spell save DC 12, +4 to hit with spell attacks). The aranea has the following wizard spells prepared:
• Cantrips (at will): fire bolt, minor illusion, poison spray
• 1st level (4 slots): detect magic, silent image, sleep
• 2 nd level (2 slots): hold person, mirror image
Spider Climb : The aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense: While in contact with a web, the aranea knows the exact location of any other creature in contact with the same web.
We b Walker : The aranea ignores movement restrictions caused by webbing.
Bite : Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. Hit: 7 (ld8 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining his hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5- 6): Ranged Weapon Attack: + 5 to hit, range 30/ 60 ft. , one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 12 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC I0, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison , and psychic damage.
Description
This arachnid creature is the size of a pony and has a greenish-brown, coarse, hairy body. Its abdomen has a bulbous protrusion and its front two appendages end in humanoid-like hands complete with digits for fine manipulation. Viscid poison drips from its black mandibles.
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