Medium Undead, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 198 (18d8 + 54)
Speed 30 ft.
STR
11 (+0)
DEX
17 (+3)
CON
17 (+3)
INT
21 (+5)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws CON +10, INT +12, WIS +9
Skills Arcana +12, History +12, Insight +9, Perception +9
Damage Resistances Cold, Lightning, Necrotic
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 19
Languages Abyssal, Common, Deep Speech, Draconic, Infernal, Primordial, Telepathy 120 ft., Undercommon
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If Chuthul fails a saving throw, it can choose to succeed instead.

Rejuvenation. If he has a phylactery, a destroyed Chuthul gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. Chuthul is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Chuluth has the following wizard spells prepared:

Cantrips (at will): fire bolt, mage hand, prestidigitation

1st level (4 slots): detect magic, magic missile, shield, thunderwave

2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

4th level (3 slots): blight, dimension door

5th level (3 slots): cloudkill, scrying

6th level (1 slot): disintegrate, globe of invulnerability

7th level (1 slot): finger of death, plane shift

8th level (1 slot): dominate monster, power word stun

9th level (1 slot): power word kill

Turn Resistance. Chuluth has advantage on saving throws against any effect that turns undead.

Magic Resistance. Chuluth has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics). Chuluth's innate spellcasting ability is Intelligence (spell save DC 20). He can innately cast the following spells, requiring no components.

At will: detect thoughts, levitate

1/day each: dominate monster, plane shift (self only)

Actions

Tentacles. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) psychic damage. If the target is Large or smaller, it is grappled (escape DC 15) and must succeed on a DC 20 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +12 to hit, reach 5 ft., one incapacitated humanoid grappled by the lich. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the lich kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5–6). Chuthul magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw or take 27 (5d8 + 5) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Tentacles. Chuthul makes one attack with his tentacles.

Extract Brain (Costs 2 Actions). Chuthul uses Extract Brain.

Mind Blast (Costs 3 Actions). Chuthul recharges his Mind Blast and uses it.

Cast Spell (Costs 1–3 Actions). Chuthul uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that he has prepared. Doing so costs 1 legendary action per level of the spell.

Description

An ancient menace, the creature known only as Chuthul is an ancient, ruthless schemer seeking ultimate power and immortality.

The dreaded creature has carefully concealed his special phylactery: Souleater, a special ring of mind shielding, which he keeps in its invisible mode.

While wearing this ring, he are immune to magic that allows other creatures to read his thoughts, determine whether he is lying, know his alignment, or know his creature type. Creatures can telepathically communicate with him only if he allows it. The ring typically houses a soul intended to feed his undeath.

If his body is destroyed, Chuthul's soul occupies the ring. While within the ring, the item effectively is a sentient magic item: a sentient Chaotic Evil ring, with an Intelligence of 21, a Wisdom of 15, and a Charisma of 17, with hearing and darkvision out to a range of 120 feet. The ring can speak, read, and understand the languages Chuthul knows, and can communicate with its wielder telepathically.

At the end of 5 days, if a sentient being is wearing the ring, the wearer must make a DC 20 Constitution saving throw, or be subjected to the effects of a power word kill spell. If the wearer dies as a result, then the wearer's soul enters the ring, and Chuthul transforms the wearer's body into his new corporeal form.

Monster Tags: Mind Flayer

Habitat: Underdark

DarthJodoc

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