Armor Class
14
Natural Armor
Hit Points
114
(12d10 + 48)
Speed
50 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
6
(-2)
WIS
10
(+0)
CHA
8
(-1)
Damage Resistances
Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Deep Speech (Void)
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Immutable Form. The strider is immune to any spell or effect that would alter its form.
Void Touched. The strider’s critical hits against creatures that have fewer than 100 hit points require them to succeed on a Constitution saving throw (DC 14) or be slain instantly as the strider tears its life force from its body (a construct or an undead is immune).
Actions
Multiattack. The strider makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) force damage.
Description
This dark creature of the void looks much like an elemental made of pure dark energy, but is considered an aberration due to its unnatural makeup.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/16/2021 4:17:45 PM
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1
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0
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Coming Soon
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