Large Aberration
Armor Class 14 Natural Armor
Hit Points 114 (12d10 + 48)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Deep Speech (Void)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form. The strider is immune to any spell or effect that would alter its form.

Void Touched. The strider’s critical hits against creatures that have fewer than 100 hit points require them to succeed on a Constitution saving throw (DC 14) or be slain instantly as the strider tears its life force from its body (a construct or an undead is immune).

Actions

Multiattack. The strider makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) force damage.

Description

This dark creature of the void looks much like an elemental made of pure dark energy, but is considered an aberration due to its unnatural makeup.

Previous Versions

Name Date Modified Views Adds Version Actions
8/16/2021 4:17:45 PM
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Heslahow

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