Large Construct, Unaligned
Armor Class 15 Natural armor
Hit Points 95 (10d10 + 40)
Speed 40 ft., Swim 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages understands Common but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance: While the golem remains motionless, it is indistinguishable from a normal outcropping of coral.

Immutable Form: The golem is immune to any spell or effect that would alter its form.

Magic Resistance: The golem bas advantage on saving throws against spells and other magical effects.

Regeneration: The golem regains 5 hit points at dawn each day if it has at least 1 hit point.

Actions

Multiattack: The golem makes two slam attacks.

Slam: Melee Weapon Attack: + 7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 9 ( 1d10 + 4) slashing damage

Description

A 9-foot-tall, roughly humanoid creature is composed of living coral, with whites, reds, and oranges all represented. Its coral head is shaped like the innards of a brain, and two glowing eyes illuminate hollow eye-like sockets. It has two blocky legs and two stout, club-like arms.

oberon2769

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