Sticky Feat. Once per turn, the chameleon can move to a wall or ceiling to get a advantage one a enemy
Greater Invisibility. when the chameleon feels endangerd he uses his Invisibility to hide from predators this spell can last for over 15 minutes
The chameleon can use a small variatons of certain spells when it turns into certain colors use the normal dices for every spell and devide it by 2
Red-fire bolt
white-ray of frost
yellow- shoking grasp
green-poison spray
light Blue-gust
dark blue- frostbite
brown-earthbind
gray-animate objects
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Graple. Ranged Weapon Attack: +1 to hit, reach 3 ft., one target. Hit: 4+1 poison damage
Lair and Lair Actions
has lairs mosly in trees buy sometimes in small openings in the side of caves in these lairs you can find small things like coins and shining small things
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