Tiny Swarm of Tiny beasts, Neutral
Armor Class 11 Natural
Hit Points 7 (1d6 + 1)
Speed 25 ft., Climb 25 ft.
STR
4 (-3)
DEX
12 (+1)
CON
12 (+1)
INT
2 (-4)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws DEX +3, CON +3
Damage Vulnerabilities Cold, Fire
Damage Resistances Acid
Condition Immunities Grappled, Invisible, Poisoned
Senses Darkvision 30 ft., Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Sticky Feat. Once per turn, the chameleon can move to a wall or ceiling to get a advantage one a enemy

Greater Invisibility. when the chameleon feels endangerd he uses his Invisibility to hide from predators this spell can last for over 15 minutes

The chameleon can use a small variatons of certain spells when it turns into certain colors use the normal dices for every spell and devide it by 2

Red-fire bolt

white-ray of frost

yellow- shoking grasp 

green-poison spray

light Blue-gust

dark blue- frostbite

brown-earthbind

gray-animate objects

 

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Graple. Ranged Weapon Attack: +1 to hit, reach 3 ft., one target. Hit: 4+1 poison damage

Lair and Lair Actions

has lairs mosly in trees buy sometimes in small openings in the side of caves in these lairs you can find small things like coins and shining small things

Monster Tags: Misc Creature

Habitat: ForestHillMountainSwamp

Notflew

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