Large Fiend (Devil)
Armor Class 20 Natural
Hit Points 70 (8d8)
Speed 60 ft., Walk 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Abyssal, Common, Infernal, Telepathy 60ft
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Devil’s Sight (Devil Only). Magical darkness doesn’t impede the fiend’s darkvision.

Magic Resistance. The fiend has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The fiend makes a 4 attacks.

Hurl Flame. Ranged Spell Attack: +10 to hit, range 150 ft., one target. Hit: 2d6 + 11. If the target is a flammable object that isn’t being worn or carried, it also catches fire.

Legendary Actions

 

 

Monster Tags: Devilfiend

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