Armor Class
20
Natural
Hit Points
70
(8d8)
Speed
60 ft., Walk 40 ft.
STR
13
(+1)
DEX
16
(+3)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
16
(+3)
Damage Resistances
Fire
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60ft, Passive Perception 10
Languages
Abyssal, Common, Infernal, Telepathy 60ft
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Devil’s Sight (Devil Only). Magical darkness doesn’t impede the fiend’s darkvision.
Magic Resistance. The fiend has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The fiend makes a 4 attacks.
Hurl Flame. Ranged Spell Attack: +10 to hit, range 150 ft., one target. Hit: 2d6 + 11. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
Legendary Actions